

Some buildings (like stone walls to certain barbarian factions) are now available and new bonuses were added to buildings, while some bonuses were reworked. The base farm levels of every province have been changed, and some provinces with bad base farm levels cannot reach higher levels of farming. Four new resources have been added: ivory, salt, fish, and horses. The Greek Cities, for example, no longer possess Syracuse, Thrace no longer starts with Byzantion, the Seleucid Empire holds far more of the map than it did in the Imperial Campaign’s strategy map.

#Empire total war map mods mod
This has great implications on strategy with each faction and the difficulty of each faction’s position, especially since the mod goes on to change the starting provinces of many factions. It adds plenty of new provinces, removes many, and changes almost all. The map is expanded to the south, east, and north adding more of the British Isles, more of Asia, and more of the Norse lands to the north, more of Asia, the Indian subcontinent and Arabia to the east, and more of Africa and Arabia to the south. This mod almost exclusively focuses on the Provincial Campaign for single player. The map was originally to be the map used for Europa Barbarorum and Mundus Magnus map is still the base for the now heavily overhauled map that the EB team will use. If you still like to have flaming pigs running around scaring off elephants and Egyptian soldiers moving around in gold and black ivory like 2000 year old anachronisms, but want to let some fresh air in on your strategy map, this mod by ngr is for you. Mundus Magnus is a rare sort of mod that is not out to completely convert every aspect of Rome Total War.
